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Syracuse Is Using Virtual Reality For Football Training

The Orange trades the helmets in for headsets

2015 is the year Marty McFly travelled to in Back to the Future II, and while we’re still waiting on those hover boards, some futuristic technology has made its way to¬†the Hill.

Syracuse football has started using virtual reality as part of its training process, according to Syracuse.com’s Nate Mink.

The software, which is run via the Oculus Rift, is designed by Eon Sports. Syracuse can input its playbook and run plays from the viewpoints of different positions. The software can even adapt to the abilities of different players. For instance, it can adjust to the speed of different running backs to make the simulation more realistic.

Coaches Mike Ditka, Terry Shea and Steve Clarkson helped create the system, according to the Eon Sports website.

Syracuse has a one-year contract with Eon to use the software. and the Orange is one of the first college programs to use the tool. It joins Ole Miss, UCLA and Kansas as the only Power 5 schools using the software. There are less than ten Division I and Division II schools signed up.

At this point Syracuse can use all the help it can get, and this software can help the Orange in more ways than one. Recruits can be drawn by the fact that Syracuse is using state of the art technology, and maybe coach Shafer and the recruiting team can use this as a selling point to help grow what is now a thin 2016 class.

Is Syracuse leading the way into the next generation of football training, or will virtual reality training be a bust? Leave your thoughts in the comments section below.

Posted: Nathan Dickinson

The Fizz is owned, edited and operated by Damon Amendolara. D.A. is an ’01 Syracuse graduate from the Newhouse School with a degree in Broadcast Journalism.

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